Rules
The Basics +++ Johnsons Skills +++ Victorias Skills +++ Jessicas Skills +++ Kenjis Skills +++ General Skills

The Basics


Credits: Credits are the currency of the future and the last one that exists. The credit-card fits in every pocket and every citizen have one. Normally it isn't necessary to have more than one, because more than 250 million credits can fit on one card.


Jasons Ship: Jason's vehicle carries the stuff that the player doesn't need at the time. To guarantee that enough space is available, Jason's vehicle has three storage rooms for the exclusive use of the current character and one to trade with the inactive characters.


Medikits: Every character is allowed to carrier 10 Medikits without any disadvantages. Additional Medikits costs inventory space.


Mission Log: In the mission log, your are able to see the current missions, their status, and the possibility to abort them. Be careful with the "back to the city" button, as it will cost you reputation when you use it.


Reputation : Every character has his own reputation, which is extremly important when you deal with Mr. Smith. Top (and well paid) missions are only available for the top dogs. You can increase your reputation when you successfully complete any mission.


Tolerance: Tolerance shows you the number of tolerable implants in your body. Strength x 5.

Every implant will cost you tolerance points. Your body can only accept a few cyber implants. If you use more, your body will not accept that. Biogenetics implants have the advantage that the Doc can implant them into the DNA of the character. After the tranformation, this implant doesn't cost any tolerance points.


Hint: For every tolerance point, Victoria loses 5 point of PSI energy. Genetically-optimized Bioware have no negative effect on her.


Armour: There are two kinds of armour: close combat and ballistic. Close combat armour prevents your character from taking damage in hand to hand combat. Ballistic armour protects your character against all kinds of projectile weapons.


Example: Your character receives 100 damage points. You have two implants, both of which decrease 50% of the damage. This doesn't mean that 100% of the damage is blocked. Rather, it means that every implant reduces the damage that is left. So the first one reduces it from 100 damage points to 50 and the second from 50 to 25.


Resistor: Resistors decrease damage to the character. Taking the above example, a resistor of 10 would decrease the remaining 25 points of damage to 15 points.


Toxic resistance: Some enemies have the ability to contaminate the character. Toxic resistance decreases this type of damage.


Evasion: Before any damage is caused, the probably of the attack being successful needs to be calculated. With a high evasion counter, it is possible to survive many attacks with even light armour.


Weapon handling: Every weapon can upgraded ten times per game. The weapons skills increase calculation takes into account all other bonuses.


Weapon upgrade: Every weapon can upgraded ten times per game. The weapons skills increase calculation respects already all other bonus.


Weapon modification: Special weapon are able to be modified. Simple talk to Dee and chose in the drop down menu the modification of your choice. You will need to pay for this service.


Cyberspace: Jessica Parker is the only charakter that ist able to enter the Cyberspace. And because she is a hacker, she has only a few minutes or seconds to reach her goal (e.g. to download secret documents or hack into bank accounts). While she is in Cyberspace, anti-hacker software will try to eliminate her, so be careful.

Cyberspace also offers a second very important resource, nodal points. With these points, Jessica is able to control special machines in the real life (i.e. an automatic machine gun.) Note: Nodal points can be only use for the current mission.

The last kind of special resources of the Cyberspace are secret blueprints, which allow Jessica to build various modification into her weapons and cyberware.


Experience: Your character earns experience points for succesfully completed missions and for killing mutants. When your character reaches specific experience point levels, the character increase in rank, which allows him to allot some points in the character screen.


Experience table:

Level Experience Level experience Level experience Level experience Level experience

1

100

21

89600

41

619100

61

1988600

81

4598100

2

300

22

102300

42

664300

62

2086300

82

4768300

3

650

23

116150

43

711650

63

2187150

83

4942650

4

1200

24

131200

44

761200

64

2291200

84

5121200

5

2000

25

147500

45

813000

65

2398500

85

5304000

6

3100

26

165100

46

867100

66

2509100

86

5491100

7

4550

27

184050

47

923550

67

2623050

87

5682550

8

6400

28

204400

48

982400

68

2740400

88

5878400

9

8700

29

226200

49

1043700

69

2861200

89

6078700

10

11500

30

249500

50

1107500

60

2985500

90

6283500

11

14850

31

274350

51

1173850

71

3113350

91

6492850

12

18800

32

300800

52

1242800

72

3244800

92

6706800

13

23400

33

328900

53

1314400

73

3379900

93

6925400

14

28700

34

358700

54

1388700

74

3518700

94

7148700

15

34750

35

390250

55

1465750

75

3661250

95

7376750

16

41600

36

423600

56

1545600

76

3807600

96

7609600

17

49300

37

458800

57

1628300

77

3957800

97

7847300

18

57900

38

495900

58

1713900

78

4111900

98

8089900

19

67450

39

534950

59

1802450

79

4269950

99

8337450

20

78000

40

576000

60

1894000

80

4432000

100

10000000

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